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Answer by elelec
Maybe the animation doesn't get recognised and, if it doesn't, it will prevent your whole event from firing sometimes. Try making it like this: if (jump) { rb2d.AddForce(new Vector2(0f, jumpForce));...
View ArticleAnswer by elelec
You could make the weapon look at one hand's transform.position with Transform.LookAt(Vector3 HandPosition)
View ArticleAnswer by elelec
Maybe the animation doesn't get recognised and, if it doesn't, it will prevent your whole event from firing sometimes. Try making it like this: if (jump) { rb2d.AddForce(new Vector2(0f, jumpForce));...
View ArticleAnswer by elelec
You could make the weapon look at one hand's transform.position with Transform.LookAt(Vector3 HandPosition)
View Article