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Answer by elelec
Maybe the animation doesn't get recognised and, if it doesn't, it will prevent your whole event from firing sometimes. Try making it like this: if (jump) { rb2d.AddForce(new Vector2(0f, jumpForce));...
View ArticleAnswer by elelec
You could make the weapon look at one hand's transform.position with Transform.LookAt(Vector3 HandPosition)
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